Tu saco de herramientas tiene que ser una mina machoCUE escribió:You can't use TileMolester because the font has 12x12 bitmap tiles. I used a private tool to extract/insert the tiles.

Tu saco de herramientas tiene que ser una mina machoCUE escribió:You can't use TileMolester because the font has 12x12 bitmap tiles. I used a private tool to extract/insert the tiles.
OK I can see the font with crystaltile2 now with 12x12 setting. Then this is the last problem: where is the font's witdth? I have to redraw those japanese letters to my letters but my letters has different width from japanese letters.CUE escribió:You can't use TileMolester because the font has 12x12 bitmap tiles. I used a private tool to extract/insert the tiles.
Código: Seleccionar todo
To modify the character width.
- decode 'ARM9.BIN' with 'BLZ.EXE' (http://www.romhacking.net/utilities/826/)
- put 4 zeroes in ARM9.BIN:0x000B9C to use the decoded ARM9.BIN in the game
- modify the character width @ 0x150008 (characters 0x00-0x7F, 1 byte/character)
When I insert txt to msg it say character not found.CUE escribió:You can only change the width of the first 128 characters (0x00 to 0x7F). For the spanish translation I modified the tiles 0x10 to 0x20 and 0x7F.
[spoil][align=center][img]https://s25.postimg.org/w5do1x2kf/fnt.jpg[/img] [img]https://s25.postimg.org/h8570wpbz/fnt_sp.jpg[/img][/align][/spoil]
The info:Código: Seleccionar todo
To modify the character width. - decode 'ARM9.BIN' with 'BLZ.EXE' (http://www.romhacking.net/utilities/826/) - put 4 zeroes in ARM9.BIN:0x000B9C to use the decoded ARM9.BIN in the game - modify the character width @ 0x150008 (characters 0x00-0x7F, 1 byte/character)
...Please? @@CUE escribió:You can only change the width of the first 128 characters (0x00 to 0x7F). For the spanish translation I modified the tiles 0x10 to 0x20 and 0x7F.
[spoil][align=center][img]https://s25.postimg.org/w5do1x2kf/fnt.jpg[/img] [img]https://s25.postimg.org/h8570wpbz/fnt_sp.jpg[/img][/align][/spoil]
The info:Código: Seleccionar todo
To modify the character width. - decode 'ARM9.BIN' with 'BLZ.EXE' (http://www.romhacking.net/utilities/826/) - put 4 zeroes in ARM9.BIN:0x000B9C to use the decoded ARM9.BIN in the game - modify the character width @ 0x150008 (characters 0x00-0x7F, 1 byte/character)
Please check. I see my char already in table, still error.CUE escribió:"Character not found in table" and "Character not found in font" <--- char not in table
Even keep those files as original files still dont work. First I only edit rh_sp.tbl and use command DUMP fonttbl_sp.bin rh_sp.tbl *.txt it still displayed the error char not found in table. After that I tried to insert all char into both tbl files, still dont work.CUE escribió:The files "font.bin", "fonttbl.bin" and "rh.tbl" must be the original files to extract the script. They have no other use, you don't have to modify them. Please read the file "readme.txt", thanks.
Código: Seleccionar todo
...
Font files:
- 'font.bin' is the original USA font
- 'font_sp.bin' is the new SPANISH font with some spanish characters added
Font tables:
- 'fonttbl.bin' is the original table
- 'fonttbl-sp.bin' is the spanish modified table
for each character: 2 bytes with the character code (CODEPAGE 932)
Conversion tables:
- 'rh.tbl' to extract the script
- 'rh_sp.tbl' to insert the script with some spanish characters added
...
Then this is the thing that readme doesnt mention: how can I edit fonttbl_sp.bin? I edit rh_sp.tbl by notepad++ but open fonttbl_sp.bin by notepad++ it becomes mess.CUE escribió:Sorry, I have no time to check more things.
I think the problem is that you did not add the characters codes to fonttbl_sp.bin (also indicates in "readme.txt"):Código: Seleccionar todo
... Font files: - 'font.bin' is the original USA font - 'font_sp.bin' is the new SPANISH font with some spanish characters added Font tables: - 'fonttbl.bin' is the original table - 'fonttbl-sp.bin' is the spanish modified table for each character: 2 bytes with the character code (CODEPAGE 932) Conversion tables: - 'rh.tbl' to extract the script - 'rh_sp.tbl' to insert the script with some spanish characters added ...
Sorry for afk. I was busy. Now Im back.CUE escribió:You can use a hex editor