me ha respondido esto:
Código: Seleccionar todo
Hi, Yes, I found a way to insert the script. I also released a patch there for a while : http://www.gamergen.com/actualites/star-ocean-first-departure-premiere-version-premier-patch-fr-disponible-52610-1 Currently, the translation in french is at 34.75 % :) To insert the script, you need to : - Generate new header from the script file - Create a SLZ file to add your script file and the character table (I use an uncompressed SLZ, the SLZ 0) - Insert your SLZ file in the area file (The area file begins with 0x09 0x00 0x00 0x00 for SO1) - Rebuild the so1pack.bin file - Update the EBOOT file : copy the so1pack.bin header (only the cursor header) into the EBOOT file (start in position 0x204c68) As you know CUE, can you ask him if he has a SLZ compressor ? It is not essential here because we can use an uncompressed SLZ file, but I need this for several reasons (to reduce the size of the game and because I'm working on Star Ocean 3 (PS2) which also uses the SLZ. The DVD is almost full so I will probably need to compress my SLZ files if I want to fully translate the game. If you have any questions, don't hesitate to ask me. Good luck.