Castlevania SotN Editor SNEER

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gadesx
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Castlevania SotN Editor SNEER

Mensaje por gadesx » 26 Jun 2011, 10:05

Solo puedo decir, brutal, el editor que está haciendo nyxojaele
del Castlevania Sotn,
http://www.youtube.com/user/nyxojaele

info:
Just a quick look at the program I'm currently working on called SNEER (Symphony of the Night Editor and Entity Recompiler)- ultimately it'll be a full-fledged map/entity editor for Castlevania: Symphony of the Night, but as it stands right now, it just views the maps.

This video shows the new collision layer support, and is also showing off the new rendering engine, which is capable of drawing entire zones approx 50% faster than the original rendering engine could.

For updates/to ask questions that are more guaranteed that I'll answer: http://www.romhacking.net/forum/index.p ... 315.0.html (menos información)

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gadesx
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Mensaje por gadesx » 14 Mar 2012, 15:46

Ha colgado la beta v0.15

segun dice

Código: Seleccionar todo

SNEER can now load all zones and all boss zones.  Only interesting notes are marked here:
Please also note that the 3d animated backgrounds seen on these maps do NOT load, nor do the entity graphics get assigned to the entities- only loaded into Video RAM

    CAT (Catacombs) - The spiked area you need to use the bat sonar to get thru actually render with green outlines.  I wonder if this is an indicator to the game that sonar should bounce off of it?
    DRE (Dream) - There's actually 2 identical rooms arranged vertically, one with entities, one without.
    NO3 (Castle Entrance) - The forest Alucard runs thru at the beginning is below the castle entrance, about 1 screen's space below the useless hidden save point- it extends from about the castle door until approx the room where you first see Death
    NP3 (Castle Entrance) - This is an exact duplicate of NO3, except that there are different entities, and there is no forest section outside the gate, or "below the entrance"
    SEL (Title Screen) - There's no map data, and no map-requested entities.
    TE1 (Test1) - It's a long straight hallway.  Very long.
    TE2 (Test2) - See TE1
    TE3 (Test3) - See TE1
    TE4 (Test4) - See TE1
    TE5 (Test5) - See TE1
    WRP (Warp Rooms) - Yes, all 5 warp rooms are in their own  zone
    RCAT (Reverse Catacombs) - See CAT
    RNO3 (Reverse Castle Entrance) - The outside forest is still there (this time above the entrance, obviously- but some of the tiles haven't been flipped upside down, so it looks a little weird)
    RWRP (Reverse Warp Rooms) - See WRP

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