Queria comentar por aqui el proyecto de gemini, algunos lo
conocerán por estar metido en muchos temas de romhacking
y traducciones como el tales of phantasia de psx a ingles o
el persona 2.
Este es un proyecto suyo personal que es hacer un Castlevania
tipo SOTN como el de psx, con maria como protagonista.
No es un hack.
Esta programando un editor para el mismo.
Por youtube podeis ver avances de su proyecto.
El otro motivo por el que lo comento es porque piensa hacerlo
multi idioma con español incluido y para psx nada menos.
[img]http://i239.photobucket.com/albums/ff23 ... 20x240.png[/img]
Language: Multi 6 (Eng, Ita, Fra, Spa, Ger, Jap)
Developer: NO-Maki! (aka myself)
No. of Players: 1
No. of Discs: 1
This project was created a long time before Order of Ecclesia, and it was going to introduce the first female heroine ever in a metroidvania, but Shanoa stole Maria's spotlight. So what is it now? It's just a prototype with a cool main character who can blow up a demonic castle using only two fingers. Oh no, that was the Saturn version of Maria. Mine will be a lot more balanced and a little more complicated. She will be able to use items, and other goodies already implemented in the kernel database. It's also supposed to have a mini-world map, and I swear I didn't copy this from IGA's game.
At the moment I'm the only one working on the game. I really need a couple people for all the gfx (many monsters will be ripped from SOTN, fortunately), and somebody else for sound and music. :/ I wanna see Maria in her stabbing pose (she lacks the frames). Feel free to send me a PM if you're interested!
* A not-so-broken collision system;
* Maria will be using weapons (for the first time ever, woot);
* Elemental orbs, used for particular spells;
* Special abilities, like the "MEGA! Buster" from Saturn Maria;
* Shen-mue/God of War "tap a button!" scenes;
* Abuse of the environment to kill some of the bosses;
* The "guide" option implemented in the DS Castlevanias;
* Many seekitz!
First of all, there's no Dracula in here! This game is supposed to be a gaiden, so it will take some elements of the original story, but without making up absurd stuff typical of homebrew projects.
The game takes place 1,5 years before Symphony of the Night, a few months before Richter goes missing. By pure chance, Maria finds a letter of her dad with a mysterious jewel called the Eye of Osiris, which is said to have an incredible mystic power. The letter also mentions a vampire castle in Serbia, so she decides to take journey to the Plains of Macka (where the castle is supposed to be located) to go and kick some vampire asses, and get more experienced in the process.
When she reaches the plains, a Behemot starts chasing her, and this is when Maria uses the Eye of Osiris to cast an incredibly powerful flame spell (prepare to see a Shenmue button-tapping scene here), which is unfortunately not very effective on the monster. The Eye of Osiris hasn't been used in a long time, probably centuries, so the tremendous amount of mana released cracks the jewel, so Maria's forced to run for her life, and that's when the game starts.
PC build of the engine, used for fast&simple debugging (very limited at the moment).
Trying to expand the display area from 256x208 to 320x208. The parallax is completely wrong, I know. xD
Left: current equipment screen. Right: mock of what I want it to look like.
The main editor:
- Map editor;
- Item editor;
- Playing character editor.